Work Experience

DICE (Digital Illusions Creative Entertainment AB), Danger Close/ EA , Electronic Arts Los Angeles, Playa Vista, California (July 2008 - Present)
Environment Artist
•Produce 3D models and textures according to concept drawings and reference pictures
•Create concept art and designs for environments, as well as architecture and other objects
•Set dress and light game level environments
•Animate and rig environment props
•Coordinate production of art assets with other artists
•Prototype environments to establish aesthetics for Command and Conquer 4
•Optimize art assets for Battlefield 3
Credits:  Battlefield 4: Second Assault (PC, Xbox One, PS4, Xbox 360, PS3); Medal of Honor: Warfighter Zero Dark Thirty Map Pack (PS3, Xbox 360, PC); Medal of Honor: Warfighter (PS3, Xbox 360, PC); Battlefield 3 (PC, Xbox 360, PS3); Medal of Honor (PS3, Xbox 360, PC); Command and Conquer 4: Tiberian Twilight (PC); Unannounced (PC)

Novalogic Inc, Agoura Hills, California (August 2003-July 2008)
Senior Artist
•Produced 3D models and textures according to concept drawings and reference pictures
•Rigged character models for animation
•Created concept art and designs for characters, vehicles, architecture and other objects for video games and other intellectual properties
•Managed production of props, vehicles, characters, from studios in Shanghai, China.
•Developed workflow pipeline with lead programmers for new game engine
•Trained and mentored junior artists in 3D modeling, texturing, and proprietary software
Credits: Delta Force: Angel Falls (Xbox 360, PS3, PC); Delta Force: Xtreme (PC); Joint Operations: Escalation (PC); Delta Force Blackhawk Down: Team Sabre (PC); Joint Operations: Typhoon Rising (PC)

Studio Mythos, Torrance, California (May 2001-August2003)
3D Artist/Project Manager
•Produced 3D models and textures according to concept drawings and reference pictures
•Conceptualized and designed art for intellectual properties
•Managed the production of outsourced art assets for the game Command and Conquer: Generals
•Oversaw art development team for the game Command and Conquer: Generals and an unannounced PC title
Credits:Unannounced (PC); Command & Conquer: Generals (PC); Dogz 5 (PC); Catz 5 (PC); Star Wars: The Clone Wars (PS2, Game Cube); Medal of Honor: Frontline (PS2)

Skills
3D Studio Max, Maya, Zbrush, Mudbox, Photoshop, Unreal Engine 3, Frostbite 2, Sage Engine (RTS), Illustrator, Flash